Answer by Yofurioso
I think in order to make the atlas work properly you have to make your own mesh and UV unwrap it so that the mesh uses only certain coordinates of the atlas for texturing (I'm not sure if that came up...
View ArticleAnswer by Adamcbrz
Well this is somewhat defeating the purpose of the atlas. There are two ways to solve the issue. 1) (The one you already know) Make a material with just that one texture and set the uv tile settings to...
View ArticleAnswer by Yofurioso
I think in order to make the atlas work properly you have to make your own mesh and UV unwrap it so that the mesh uses only certain coordinates of the atlas for texturing (I'm not sure if that came up...
View ArticleAnswer by Adamcbrz
Well this is somewhat defeating the purpose of the atlas. There are two ways to solve the issue. 1) (The one you already know) Make a material with just that one texture and set the uv tile settings to...
View Article